Introduction[]
=' ' 'NOTE THIS PAGE IS NOT ACCURATE AT ALL! I WILL BE CORRECTING IT AS SOON AS I CAN. DO NOT USE THIS PAGE IN ANY DECISION-MAKING. Dahalonut 07:41, June 18, 2012 (UTC)= (xViralx I am editing atm, don't expect it to be speedy.User:XViralx (May 15, 2013)
Vicious Summoners have become experts in using evil to fight evil! They control monsters to help the human race in the battle against Karon itself. The magic of the Summoners came from the fusion of Incar traditions and the dark arts of creatures from other realms. They declare allegiance to no one in particular and would only call a temporary alliance if they themselves benefit from it. All Summoners travel the road they call "The Black Path". Possessing incredible power, they traverse the boundaries of the dark arts in their quest to dominate all evil. Battle-hardened and cunning, they are feared by both ally and foe.
General Class Hints[]
- Summoners are generally an evasive class, and should be treated as such. there is no shame in going invisible and running away if you survive.
- Sword Summoners are capable of summoning chakras if they are willing to use some Stat Points in SPR for a Staff's requirements, and raising Vicious Mastery to the required level to level up the Chakras.
- Summoners are very capable of soloing in PvE, but are even more powerful in a party. Segneles and damage dealers, as well as tanks are generally recommended partners, but any other class can help you out.
- A Summoner should choose only one combat tree to up skills in, either Combat or Domination. They will otherwise be very weak in both. Upping some skill in the other, not-main tree is OK, however, the more he spread his skill-points out, the weaker his main skill-tree gets, as well as having less HEAL because of the str/spr requirements of swords/staves.
Summoner and Their Skills[]
Summoners are able to use two completely different skill-sets: Combat and Domination.
Combat/Twin-Blade involves melee and ranged physical-damage attacks. This build is very fast and strong, and is capable of overlapping certain skills. This build specializes in constant damage and evasion, not allowing an enemy to attack back. Twin blade has several ranged attacks, whach can be used before an enemy gets within strinking distance. If an enemy does get in melee range, the summoner has a larger number of melee weapons to kill up close. The summoner also has the ability to go invisible to enemies for up to 3 minutes, and are also able to teleport to distant enemies, causing them to lose target and/or sight of them.
Domination/Staff Summoners use very powerful ranged poison-based attacks to slow and quickly kill enemies before they can get in melee distance, and are generally useful in fortifying a certain area and defending it. They are also able to summon chakras, which grant very strong buffs to them and their party members within the range of their effect.
Both weapon builds are able to summon minions, which serve as both extra damage and a damage tank, with later ones having skills all their own, as well as a separate tree that has number of other skills which both builds use.
Skill Tables[]
Domination Skill Table[]
-*-Note-*-: All skills in this table, except Chakras, are poison-based, and require a Staff to use (including Masteries).
-*-Note 2-*-: Chakras will ALWAYS require the previous chakra (or in the case of Resistance Chakra, the Mastery) to be the same level the chakra being leveled will be when increased. (Example: To increase Force Chakra to Lvl. 5, you need to have Resistance Chakra at least level 5)
Skill Name | Required Level | Description | Skill Cooldown(seconds) | Buff/Debuff Duration | Previous Skill Required |
---|---|---|---|---|---|
Vicious Mastery | 7 | A passive buff that increases your poison damage and resistance. | -- | +30% Poison damage at Skill LvL 10 | -- |
Evolt Shot | 7 | Simple single-enemy attack that shoots a small poison projectile that hits once. | 1.3 | -- | -- |
Vicious Thorn | 16 | 1-4: Summons a small thorn from the Otherworld that has a chance to slow an enemy.
5-9: Summons a larger thorn from the Otherworld that has a chance to slow an enemy. 10:Summons a huge thorn from the Otherworld that has a chance to slow an enemy. |
L1-4: 5s L5-9: 5.5s L10: 6s | ~5s | Evolt Shot Lvl. 1 |
Venom Light | 16 | Basic 2-hit small AoE with fast cooldown. | 4s | -- | Vicious Mastery Lvl. 1 |
Resistance Chakra | 22 | Summons a chakra that increases the Summoner and party member's elemental resistances within a set radius of the chakra. | 1s | 60s | Vicious Mastery Lvl 1-10 |
Increase Poison | 28 |
1-4: Summons a single totem that seeps poisonous fog after 1 second of being planted, causing a small AoE, and decreasing --- . 5-9: Summons 2 totems that seep poisonous fog after 1 second of being planted, causing a medium 2-hit AoE, and decreasing --- . 10: Summons 3 totem in a triangle that seep poisonous fog after 1 second of being planted, causing a large 3-hit AoE, and decreasing --- |
12 | 1-4: 6s 5-9: 8s 10: 12s | |
Remove Curse | 46 | Has a chance to remove any debuff from a target, including burning, lightning, freezing, poisoning, bleeding, Stun, or Sleep | 5s | -- | Venom Light Lvl. 1 |
Summon Ghost | 46 | Small 4-hit AoE that decreases hit enemy's Vitality. | 8s | ~10s | |
Force Chakra | 46 | Summons a chakra that increases the Summoner and party member's Critical Rate and Vitality within a set radius of the chakra. | 1s | 60s | Resistance Chakra Level 1-10 |
Anti-Resistance Chakra | Summons a chakra that decreases any enemy's elemental resistances within a set radius of the chakra. | 1s | 60s | Force Chakra Lvl. 1-10 | |
Infected Earth 64 | Medium to large AoE, causing damage and inflicting a Healing Amount debuff | 12s | Lvl.1 | ||
Power Chakra | 73 | Summons a chakra that increases the Summoner and party member's Damage and Defense within a set radius of the chakra. | 1s | -- | Force Chakra Lvl. 1-10 |
Hell Burst | 82 | Summons the Grim Reaper, who deals a large 6-hit AoE. | 16s | -- | Infected Earth Lvl.1 |
Recall | Causes the targeted Party Memeber (or the summoner himself, if self-targeted) to become invincible and be teleported to the caster's location. | 3s | Lvl.1 | ||
Palpus | 92 | Summons Palpus, who causes a huge 3-hit AoE, with the first having a chance of Skill Lock, and the last decreasing poison resistance and movement speed of targets. | 18s | Skill Lock: 2s Poison/Speed Debuff: ~10s | Hell Burst Lvl.1 |
Un-Power Chakra | 92 | Summons a chakra that decreases any enemy's elemental resistances within a set radius of the chakra. | 1s | 60s | Anti-Resistance Chakra Lvl. 1-10 |
Terrible Rain | Causes a downpour of poison, causing a 4-hit AoE that causes hit enemies a poisoning Debuff and increasing a Summoner's physical resistance. | 18s | Debuff:1-10% HP per second for -- seconds. Buff: 10~30% physical resistance: 3 seconds | Palpus Lvl.1 |
Combat Skill Table[]
Alteration Skill Tree[]
NOTE: This skill tree is not a skill tree of its own; it is used to supplement the other skill trees. Upping ONLY this tree is HIGHLY not recommended.
Skill Name | Required Level | Description | Weapon Required | Hits Inflicted | Debuff Effect/Duration | Previously Required Skill |
---|---|---|---|---|---|---|
Cross Hack | 1 | A melee 2-hit single-enemy attack. | ||||
Fishing Mastery | 1 | |||||
Blood Bats | 4 | A 3-hit linear piercing poison-based attack that deals damage and has a set chance of restoring a large amount of health back to the Summoner. | ||||
Skin of Foreign Realm | Increases a Summoner's defense, and causes a set amount to be reflected to the enemy who hit them. Both values increase as the skill is leveled. | |||||
Cane Hawk | A large, poison-based single-hit AoE cast directly around the Summoner. This skill also adds an Accuracy buff. | |||||
Helion's Blessing | 160 | |||||
Helion's Will | 170 | |||||
Helion's Convictions | 180 |
Trans-Up Skill Tree[]
Note: The first 2 skills of this tree can only be earned after completing the 131 Trans-Up quest. Also, like the Alteration tree, this skill tree is not independent; it is also used to supplement other main builds.
Skill Name | Required Level | Description | Weapon Required | Hits Inflicted | Debuff Effect/Duration | Previously Required Skill |
---|---|---|---|---|---|---|
Marto | 131 | Increases all a Summoner's stats by 50, adds damage, critical rate, accuracy, and all elemental resistances for up to 3 minutes. | ||||
Fury_Explosion | Makes a summoned minion explode, causing a very large, very damaging AoE. This also adds a buff to the summoner that increases defense and elemental resistances for ~5 seconds, and stuns an enemy for 2 seconds, making them unable to move, as well as adding a debuff that decreases their attack and defence. | |||||
Familiar_Spirit | 133 | Large, 3-hit poison-based AoE. | ||||
Soul Link | 135 | Allows a summoned pet to absorb a percentage of the damage the Summoner receives, the amount increasing as the skill level does. |
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