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This page contains a list of all known game mechanics used in Dekaron. They will be listed in alphabetical order

AEdit

BEdit

BlockEdit

A random occurance that completely block all damage from the previous attack on a charactor. Its occurance is governed by the Block Rate.


Block RateEdit

The chance your charactor has of blocking any attack.

CEdit

Critical HitEdit

A Critical Hit is an attack that does, by default, 50% more damage then a standard attack. A Critical Hit is random, and is affected by the Critical Rate of a charactor.


Critical RateEdit

Critical Rate is a random chance you have of performing a Critical Attack. Certian skills, armor pieces, and buffs affect the Critical Rate.


Critical DamageEdit

Critical Damage is how much extra damage a Critical Hit does. By default, this is +50% damage, and any extra damage is determined by a charactor's Vitality.

DEdit

DeathEdit

Once your character reaches 0 Health Points, they die. They can be revived by a Segnele/Segrupier or, after 12 seconds, they can Ressurect at a Return point,


DilEdit

The standard currancy in Dekaron. Used to purchase almost anything, and to Teleport.

EEdit

ExperienceEdit

Experience is a measure of your character's progress in the game, and is determined by Experience Points.


Experience PointEdit

An Experience Point is earned by killing a Monster or completing a Quest. These are earned to achive Level Ups, and a set amount is required to Level Up again.

FEdit

GEdit

GuardEdit

Guard is a game mechanic that gives you a chance to block some of the damage the previous hit inflicted on you.


Guard RateEdit

The rate at which a Guard is performed.


Guard Damage AbsorptionEdit

The amount of damage that is blocked by a Guard.

HEdit

Health PointsEdit

A mesurment of how many attack your charactor can take before Death. If this reaches 0, your charactor dies.


HitEdit

The chance your charactor has of succusfully hitting an opponent with an attack.


HPEdit

Health Points

IEdit

IPEdit

Inclination Point


Inclination PointEdit

Inclination Points are implimented to punish a killer of innocent players. Any player who has Player-Killed an unwilling Helion player, gains Inclination Points and are considered evil. Any player with 1 or more Inclination Point(s) are Niete, and can be Player-Killed by other any player(s) with no consequences to the other player(s). AoE skills will not work when used against Helion players, and only Piercing, Direct, or Single-Player attacks will affect a Helion user.

Niete players can also be killed by Scouts in lower-level maps, with the Scout dealing a 1-hit kill.

If a player reaches 400 Inclination Points, and are killed or die, they will be sent to the Brakien Prison. They will be forced to stay there until their Inclination Points reach 100 or less. This can be accomplished by either simply waiting for IP to decrease naturally (about 3 per minute) or by paying 100,000 DIL per 10 IP points to be released early.

JEdit

KEdit

LEdit

MEdit

MonsterEdit

Any NPC that is hostile towards the charactor; can be killed for Experience points, as well as to progress some Quests.

NEdit

OEdit

PEdit

PKEdit

Player Killing


Player KillingEdit

The act of attacking another non-NPC player. Killing the player without them attacking back will cause your PK to increase, as well as giving Inclination Points.

QEdit

REdit

RessurectionEdit

After Death, your charactor will be returned to a Return Point in an act called Ressurection; could also be used to refer to a Segnele's or Segruiper's Revive skills.


Return PointEdit

One of 4 set points in which a character returns to, after a 12 second wait, upon Death, if not revived by a Segnele or Segruiper.

SEdit

SkillEdit

A Skill is a special ability that is class-specific, and has various effects; from applying a buff to a charactor, to doing damage to, or applying a Debuff to, an enemy.

TEdit

UEdit

VEdit

VitalityEdit

Vitality increses Critical Damage, and Guard Damage Absorption.

WEdit

XEdit

YEdit

ZEdit

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